Art and Technology - The History of Computer Graphics |
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1963 - First 3D computer graphics program, Warhol's Campbel Soup. John Glen and the Jetsons (2D) in outer space |
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1968 - Art and Technology, Alberto Giacometti, Stanley Kubrick - front projection and motion control, Robert Rauschenberg and E.A.T.
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Compelx space in entertainment, minimalist space in fine art, 3D hallucinatory but believable space. Nothing in a movie is ever questioned. We assume everything is true because there is no reality. (Hippo Wong 2005) |
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Pong Space. Games come from science and entrepreneurship. The first interactive TV, Bushnell and Atari – more from outer space. Games rely on technology more than any other art form. Game development moves faster than any of the digital arts. |
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The mid 90's: Wild things, ILM, Jurassic Park, the software companies, colleges go Hollywood. New media in commercial film, the Matrix? My digital Bauhaus.
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The digital animation age peaks and is challenged. Pixer vs. Wallace and Gromit. |
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The senses revisited, new media, interactivity, and new expression. What is the space between the canvas (*) and viewer? Marriage between artist and programmer.
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Comments and additions welcomed. Next.
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unlisted signals - visuals - home - back |