Art and Technology - The History of Computer Graphics

1963 - First 3D computer graphics program, Warhol's Campbel Soup. John Glen and the Jetsons (2D) in outer space

1968 - Art and Technology, Alberto Giacometti, Stanley Kubrick - front projection and motion control, Robert Rauschenberg and E.A.T.

 


Compelx space in entertainment, minimalist space in fine art, 3D hallucinatory but believable space. Nothing in a movie is ever questioned. We assume everything is true because there is no reality. (Hippo Wong 2005)


Massive multimedia use visual effects from Steven Spielberg using traditional means in Close Encounters. 
Beginnings of new media, and new non-cinematic film, Zoom-Space. Nam June Paik and Michael Snow

 



Pong Space. Games come from science and entrepreneurship. The first interactive TV, Bushnell and Atari – more from outer space. Games rely on technology more than any other art form. Game development moves faster than any of the digital arts.

The mid 90's: Wild things, ILM, Jurassic Park, the software companies, colleges go Hollywood. New media in commercial film, the Matrix? My digital Bauhaus.

 



The digital animation age peaks and is challenged. Pixer vs. Wallace and Gromit.

The senses revisited, new media, interactivity, and new expression. What is the space between the canvas (*) and viewer? Marriage between artist and programmer.
Who is the audience, who is the artist? New skills, new media, new relationships with traditional media.

 


Comments and additions welcomed. Next.